Though it looks like a toy, don't be fooled: the Nintendo GameCube is a
powerful video game console that rightly deserves its place among the
other next-generation game systems. In fact, its playful, appealing
design and small size (the unit is a not-quite-cubed 6 inches) aren't
the only features that set it apart from the others. For starters, Nintendo has quite clearly made this a game-only machine.
It doesn't try to play your CD collection, run your movies, read your
e-mail, or store your MP3 files. The company has concentrated its
efforts on games. All the prelaunch titles we've seen play smoothly,
with bright, fast graphics and great sound. Nintendo says its engineers
have removed traditional bottlenecks that have, in the past, slowed down
processing. New components designed by IBM and MoSys, as well as a
large-capacity secondary memory cache, keep instructions moving through
the system's microprocessor (MPU) at peak levels. In English: the
GameCube is optimized to push speed up while pushing costs down; hence
its position at the lower end of the price spectrum.
The GameCube is the first Nintendo video game system to use a
disc-based medium rather than cartridges for its games. Moving the
software to disc media generally means lower development costs for the
publishers, which, in turn, trickles down to the consumer not only in
price, but also in availability and quality, as it's then easier to try
out untested game ideas (Pikmin, anyone?). While most other systems
likewise have their games stored on discs, the GameCube's 3-inch format
is smaller than everyone else's, and is so designed to fit in a shirt
pocket as much as to deter would-be software pirates.
Of course, the main advantage of the GameCube is that it's the home
field of one of the world's premier game designers: Nintendo. While
powerhouses Electronic Arts and Sega make games for all systems
(including this one), you can play Nintendo games only on a Nintendo
system. And Nintendo, you might recall, has been hitting them out of the
park since it started with Donkey Kong. In fact, here's a roll call of
characters and series you won't find on the other consoles: Mario,
Legend of Zelda, Perfect Dark, Metroid, Kirby, and, of course, Pokémon.
A few names that the GameCube will share with the other guys: Madden,
Tony Hawk, Sonic, Batman, and Star Wars.
The system also comes with four built-in controller ports, so you can
easily plug in extra controllers and let friends join in for the
multiplayer games--it's even got a built-in handle so you can easily
move it to a friend's house. It comes with two memory card slots for
saving your progress through games, and there's the capacity for future
expansion into the world of online gaming.
In short, the GameCube isn't an all-in-one entertainment system, and
neither is it the most powerful of the modern video game consoles. But
for video game enthusiasts who want to stick with their favorite
characters, its value cannot be beat. --Porter B. Hall
Unit Specifications
- MPU (Microprocessor Unit): 485 MHz custom IBM PowerPC Gekko
- Graphics
Processor: 162 MHz custom ATI/Nintendo Flipper - Texture-Read Bandwidth:
10.4 GB per second (peak) - Main Memory Bandwidth: 2.6 GB per second
(peak) - Pixel Depth: 24-bit color, 24-bit Z buffer
- Sound Processor: 81
MHz custom Macronix 16-bit DSP - Sound Performance: 64 simultaneous
channels, ADPCM encoding - Polygon Performance: 6 to 12 million polygons
per second (peak) - System Memory: 40 MB
- Main Memory: 24 MB MoSys 1T-SRAM
- Disc Drive: 128 ms CAV (Constant Angular Velocity) system
- Data Transfer
Speed: 16 Mbps to 25 Mbps - Media: 3-inch, 1.5 GB capacity disc
- Controller Ports: Four
- Memory Card Slots: Two
- Audio-Video Output: Analog
and digital - Dimensions: 4.3 by 5.9 by 6.3 inches (height by width by
depth)